Kivy: Interactive Applications in Python - Second Edition, by Roberto Ulloa
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Kivy: Interactive Applications in Python - Second Edition, by Roberto Ulloa
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Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library
About This Book
- Utilize the power of Kivy to develop applications that run on all the major platforms
- Build user interfaces (UI) and control multi-touch events to improve the user experience (UX)
- A comprehensive tutorial with simplified code and lots of tips and tricks
Who This Book Is For
If you are a Python developer who wants to create exciting and dynamic UI/UX applications that are compatible with multiple platforms, then this is the book for you. No prior experience with Kivy is required, although you should be familiar with Python and have a fair understanding of software engineering concepts such as inheritance, classes, and instances.
What You Will Learn
- Build responsive user interfaces (UIs) using the Kivy language and the Kivy widgets
- Master the use of the Kivy canvas to display graphics on screen
- Keep the UI updated on user input and screen size with Kivy properties
- Bind and unbind Kivy events to control widgets, touches, the mouse, the keyboard, and animations
- Scale, rotate, and translate widgets using finger gestures
- Create and use your own gestures, and control multiple touches on the screen
- Enhance your widgets with behaviors, animations, and transitions
- Debug your application with the Kivy inspector
In Detail
Kivy – Interactive Applications and Games in Python Second Edition, will equip you with all the necessary knowledge to create interactive, responsive, and cross-platform applications and games.
This book introduces the Kivy language and the necessary components so you can implement a graphical user interface (GUI) and learn techniques to handle events, detect gestures, and control multi-touch actions. You will learn strategies to animate your applications, and obtain interactive, professional-looking, and responsive results. You will be applying this knowledge throughout the book by developing three applications and tackling their diverse programming challenges.
Kivy: Interactive Applications in Python - Second Edition, by Roberto Ulloa- Amazon Sales Rank: #1165288 in Books
- Published on: 2015-06-30
- Released on: 2015-06-29
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .47" w x 7.50" l, .80 pounds
- Binding: Paperback
- 157 pages
About the Author
Roberto Ulloa
Roberto Ulloa has a diverse academic record in multiple disciplines within the field of computer science. Currently, he is working with artificial societies as part of his PhD thesis at the University of Western Ontario. He obtained an MSc degree from the University of Costa Rica and taught programming and computer networking there. He has earned a living as a web developer, working with Python/Django and PHP/Wordpress. He collaborates with various researchers while also working on his own projects, including his blog (http://robertour.com). He constantly worries that the Internet has already become aware of itself and that we are not able to communicate with it because of the improbability of it being able to speak any of the 6,000-plus odd human languages that exist on the planet.
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Most helpful customer reviews
16 of 16 people found the following review helpful. Good for intermediate to advanced Python programmers looking to get started with Kivy By Ben Rousch This second edition of "Kivy - Interactive Applications and Games in Python" is much improved from the first edition. The atrocious grammar throughout the first edition book has mostly been fixed, although it's still worse than what I expect from a professionally edited book. The new chapters showcase current Kivy features while reiterating how to build a basic Kivy app, and the book covers an impressive amount material in its nearly 185 pages. I think this is due largely to the efficiency and power of coding in Python and Kivy, but also to the carefully-chosen projects the author selected for his readers to create. Despite several indentation issues in the example code and the many grammar issues typical of Packt's books, I can now recommend this book for intermediate to experienced Python programmers who are looking to get started with Kivy.Chapter one is a good, quick introduction to a minimal Kivy app, layouts, widgets, and their properties.Chapter two is an excellent introduction and exploration of basic canvas features and usage. This is often a difficult concept for beginners to understand, and this chapter handles it well.Chapter three covers events and binding of events, but is much denser and difficult to grok than chapter two. It will likely require multiple reads of the chapter to get a good understanding of the topic, but if you're persistent, everything you need is there.Chapter four contains a hodge-podge of Kivy user interface features. Screens and scatters are covered well, but gestures still feel like magic. I have yet to find a good in-depth explanation of gestures in Kivy, so this does not come as a surprise. Behaviors is a new feature in Kivy and a new section in this second edition of the book. Changing default styles is also covered in this chapter. The author does not talk about providing a custom atlas for styling, but presents an alternative method for theming involving Factories.In chapter six the author does a good job of covering animations, and introduces sounds, the clock, and atlases. He brings these pieces together to build a version of Space Invaders, in about 500 lines of Python and KV. It ends up a bit code-dense, but the result is a fun game and a concise code base to play around with.In chapter seven the author builds a TED video player including subtitles and an Android actionbar. There is perhaps too much attention paid to the VideoPlayer widget, but the resulting application is a useful base for creating other video applications.
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